harmful effects of violent video games

As physicians and scientists say, video games affect the human's brain, and alter the way person behave and act. " A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults." (Anderson and Bushman 353). Therefore, playing violent games causes a person to become introverted, suffering visual hallucination and aggression.
First, to become a professional gamer, like any subject, at least five hours of daily gaming is required, or even more than five hours of daily gaming. Gaming requires a place without interruptions which means loneliness and absolute silence, these are symptoms of introversion. Gamers mostly avoid public events such as celebrations and ceremonies, also they prefer indoor activities rather than outdoor ones. Moreover, “Pathological use of computer and video games has been associated with indicators of psychosocial well-being, such as loneliness, low self-esteem, low social competence, and low life satisfaction.” (Lemmens and Valkenburg and Peter 144).
Additionally, scientist researches and experiments showed playing games for long term causes visual and brain incompetence such as hallucinations and tumors. “Intensive playing can result in misperceptions and visual distortions of real-life objects and environments.” (Ortiz de Gortari and Griffiths 95). Violent video games contain intense violence and blood, consequently, brain starts to analyze the scene after playing, on the other hand during daytime brain has more important things to analyze, so when the whole body is in sleep, brain starts to respond to violence, accordingly victim starts to see specters and phantoms. (Ortiz de Gortari and Griffiths, Kaplan and Sadock 2013, 2014).
Finally, as Carnagey and Bushman and Anderson in their book” journal of experimental social psychology” mentioned,violent video game exposure increases aggressive thoughts, angry feelings, physiological arousal, aggressive behaviors, and decreases helpful behaviors.” (489). Which means violent scenes of video games such as “Mortal Kombat” and “Doom” plays a crucial role in aggressive development. Obviously murdering and slaughtering innocent people affects someone’s nerve and make them fight with their conscience and blame themselves for what they did. These inner actions and clashes develop considerable aggressive behavior.
In conclusion, playing violent video games causes anti-social problems, mental flaws and develops anxiety and nervous traits. A human being’s brain will always analyze the income data, if the income information is harsh and harmful, brain will start to embody objects as unreal blurs and phantoms. To prevent these issues, the governments should change the laws of creating video games, and end the sales of some of violent game franchises.
work citation:
Bushman, Anderson. “Violent Video Games and Hostile Expectations: A Test of the General Aggression Model.” Personality and Social Psychology Bulletin, 1 December 2001, http://journals.sagepub.com/doi/abs/10.1177/014616702237649
Lemmens, Valkenburg, Peter. “Psychological causes and consequences of pathological gaming.” Computers in Human Behavior, January 2011, http://www.sciencedirect.com/science/article/pii/S0747563210002116
Ortiz De Gortari, Griffiths. “Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study.” International Journal of Human-Computer Interaction, 25 September 2013, http://www.tandfonline.com/doi/abs/10.1080/10447318.2013.839900

Carnagey, Bushman, Anderson. “The Effect of Video Game Violence on Physiological Desensitization to Real-Life Violence.” Journal of Experimental Social Psychology, 17 July 2006,   http://www.sciencedirect.com/science/article/pii/S0022103106000825

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