harmful effects of violent video games
As physicians and
scientists say, video games affect the human's brain, and alter the way person
behave and act. " A
meta-analytic review of the video-game research literature reveals that violent
video games increase aggressive behavior in children and young adults."
(Anderson and Bushman 353). Therefore, playing violent games causes a person to
become introverted, suffering visual hallucination and aggression.


Finally, as Carnagey and Bushman and Anderson in their book” journal of
experimental social psychology” mentioned, “violent video game exposure increases aggressive thoughts, angry
feelings, physiological arousal, aggressive behaviors, and decreases helpful
behaviors.” (489). Which means violent scenes of video games such as “Mortal
Kombat” and “Doom” plays a crucial role in aggressive development. Obviously
murdering and slaughtering innocent people affects someone’s nerve and make
them fight with their conscience and blame themselves for what they did. These inner
actions and clashes develop considerable aggressive behavior.
In conclusion,
playing violent video games causes anti-social problems, mental flaws and
develops anxiety and nervous traits. A human being’s brain will always analyze
the income data, if the income information is harsh and harmful, brain will start
to embody objects as unreal blurs and phantoms. To prevent these issues, the
governments should change the laws of creating video games, and end the sales
of some of violent game franchises.
work citation:
work citation:
Bushman, Anderson. “Violent Video Games and Hostile
Expectations: A Test of the General Aggression Model.” Personality and Social
Psychology Bulletin, 1 December 2001, http://journals.sagepub.com/doi/abs/10.1177/014616702237649
Lemmens, Valkenburg, Peter. “Psychological causes and
consequences of pathological gaming.” Computers in Human Behavior, January
2011, http://www.sciencedirect.com/science/article/pii/S0747563210002116
Ortiz De Gortari, Griffiths. “Altered Visual Perception in
Game Transfer Phenomena: An Empirical Self-Report Study.” International Journal
of Human-Computer Interaction, 25 September 2013, http://www.tandfonline.com/doi/abs/10.1080/10447318.2013.839900
Carnagey, Bushman, Anderson. “The
Effect of Video Game Violence on Physiological Desensitization to Real-Life
Violence.” Journal of Experimental Social Psychology, 17 July 2006, http://www.sciencedirect.com/science/article/pii/S0022103106000825
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